
Still, the way the crumpled parchment fog of war burns away as you chart new territory is lovely, and it echoes the stunning black and red figure paintings that loom over the horizon at all times. It's disappointing you can't actually see the farmlands, quarries, lumbermills, and temples you've built spill out onto the map. However, the settlements themselves lack distinguishing features and don't seem to evolve in appearance as they develop. Those forests and mountains, those archipelagos ringed by reefs and gorgeous blue water are depicted in exquisite detail. The diverse geography provides a healthy mix of terrain types across the map, which in turn present different strategic challenges: The densely forested mainland is ideal for ambushes and funnelling armies through its mountainous corridors while the islands in the Aegean may be more exposed but any invading force is likely to have suffered attritional losses making the treacherous journey by sea.įortunately, since you'll be spending most of your time playing Troy scrolling around the campaign map, it looks beautiful, too. But that map is absolutely massive, taking in all of mainland Greece, a hefty slab of the western coast of modern-day Turkey and dozens of islands in between. There's just the one map upon which the campaign is played. But to the benefit of the series' strategic legacy, Homer's writings set the scene rather than deliver a script, leaving plenty of room for those of us who haven't memorised The Iliad to enjoy crashing one enormous army into another and watching the world burn.Īt first, Troy seems a bit small. In the newest Total War Saga, the Paris-Helen-Menalaus love triangle is the spark that doesn't just ignite the Trojan War of legend-it turns the entire eastern Mediterranean into a tinderbox.Īs a more focused, more specific take on Total War, Troy has an epic tale to tell. You may have heard tales of a great war between the ancient Greeks and the Trojans, a feud kindled by divine intervention, stoked by love and betrayal, and finally extinguished in an epic siege. So far they have tried to split the baby and keep the audience whole leading to certain segments being unhappy at the release of every game.The Aegean Sea is a raging inferno. Let the 3K group focus on sequels.Īs it is, the TW audience has expanded and includes groups looking for disparate elements in the games. Make the Sofia studio all historical and brand it something like TW Historical. Or better yet, Make the WH group strictly fantasy and brand it something like TW Fantasy. I think they would be better off ramping up the Sofia studio and put them in the rotation of main games. People buy SAGA titles and are disappointed because they are not mainline and do not recognize that they were never meant to be. TBH, what we've seen is that CA has still not met the demand for TW games. Realistically, they require less effort/time and provide an injection of revenue in years when there is not a mainline title releasing. It's a game they spend less money to make and sell at a lower price point. Originally posted by Black Hammer:3K is a better game, but then it's also a bigger game with a bigger budget and larger goals.ĭoes " A Total War Saga" Literally means "This is our 2nd tier and ♥♥♥♥♥♥♥♥ game"? It means it's a smaller game in a limited geographical location.
